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Internal
Art Direction
Bar and guest leisure
Food operations
Company Game Loop and Early-v1 Scope
Game Design Document
playtests
Playtests
Agent playtest
Human playtest
Playtest result — <run ID>
Playtest scenarios
reviews
Reviews
2026-10-18-product-quality
2026 10 18 Product Quality
Product quality review — 18 October 2026
Voyage-flow UX review — 18 October 2026
World interaction and construction UX audit — 18 October 2026
UI and visual direction review — 18 October 2026
UI system consistency, readability and interaction audit
Code architecture and maintainability audit
Code correctness, performance and test quality
Web reference library: management-game UX/UI — 18 October 2026
Browser UI concept — 18 October 2026
Code audit remediation — 18 October 2026
evidence
Evidence
Live capture and reproduction method
Schedules, staffing and passenger plans
PF-300 — Single-Ship Cruise Lifecycle
Socials
Development Plan and Historical Sprint Log
technical
Technical
Actor needs and activities
Cabin scale reference
Connectors (Stairs, Ramps, Lifts)
Decorations
Feature-based folder structure
Grid system specification
Menu UX audit — 16 October 2026
Objects (Furniture)
PodNet 2.0 — event system redesign
Population benchmark
Room access and keycards
TinyCruise ship fixtures
Unity 6.6 performance experiments
Unity 6.6 compatibility and release validation
Unity and a custom simulation: engine research and performance recommendations
Walls and Floors
ui
Ui
Player UI component library
Unity UI binding map
Unity player UI implementation plan
Team sign-in
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Paradise Fleet
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