Roadmap
Path to Demo
Section titled “Path to Demo”Paradise Fleet is in active development, built in the open by a solo developer. We’re working toward a playable demo, targeting early 2027. The plan below is a direction, not a contract — dates can move, and scope is kept deliberately lean to protect the demo.
Follow the devlog for regular behind-the-scenes updates.
Now — Foundations
Section titled “Now — Foundations”Building the core of the ship builder.
- Grid-based placement across multiple decks, with an orbit camera and deck toggle
- Modular walls, floors and rooms you can place, rotate and remove
- The build UI and the moment-to-moment “design your ship” loop
Next — Bringing the ship to life
Section titled “Next — Bringing the ship to life”Turning a layout into a living holiday.
- Guests and crew that move around, with needs and moods to satisfy
- A simple economy: build costs, cabin revenue, keeping the books balanced
- The first content pass — more room types, props and passenger personalities
Toward the demo
Section titled “Toward the demo”Shaping it into something you can actually play.
- A short, self-contained scenario with a clear goal
- Cruise routes that change who shows up and what happens on board
- Save/load, options, and a visual + audio polish pass
The demo (early 2027)
Section titled “The demo (early 2027)”A bite-sized slice of Paradise Fleet: design a small ship, welcome your first guests, keep them happy, and turn a profit — with enough personality and emergent drama to show where the full game is headed.
Want to be notified when it’s playable? Wishlist on Steam (coming soon) and join the devlog.